Portals

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Portals

Postby Pixi » Sat Oct 13, 2007 7:23 pm

This game is so much fun !
Its not a shooter , but a fps puzzle game !
omfg i love it.
Some screenshots:
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This level was very confusing at first, but eventually you are like "aaaah"



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Picture of a looping portal.


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Huge room !


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This is how the menu looks like when you're done with the game.


I completed the game in about 2 and a half hour, pretty easy , but loads of fun !
This game is full of the word 'cake'
Its written all over walls (didnt get a picture of that , sorry) and this computer sound which guides you through the map will keep talking about how you are gonna eat cake :D
And in the end of the game , the computer sings u a little song while you are looking at credits !
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Postby Eli » Sun Oct 14, 2007 4:12 am

Where do we play the game?
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Postby Pixi » Sun Oct 14, 2007 4:22 am

Eli wrote:Where do we play the game?
you gotta buy it.
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Postby AisDeck » Sun Oct 14, 2007 4:23 am

I heard the song said something about Valve releasing a game in time :eek:
You might be dead tomorrow.
Mark wrote:One minute later came he post from negative land...
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Postby Pixi » Sun Oct 14, 2007 4:33 am

AisDeck wrote:I heard the song said something about Valve releasing a game in time :eek:
i think it was , yes :D
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Postby Arabian Knight » Sun Oct 14, 2007 9:51 am

woah that's awesome. how much is it?

ok i'm a bit confused over the half life series, correct me if i'm wrong.

hl1, then hl2, then hl2:2, then hl2:3? right??

hl2:3 is still not out yet? or is it? is it the last one? i've played hl2, and it was a fucking AMAZING game, i loved it.
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Postby ShellerCoder » Sun Oct 14, 2007 10:03 am

well, its 50$ for 3 or 5 games (cant really remember), but the game is included, and Half-Life 2 Episode 2, TeamFortress 2, Portal (the game in this thread), Half-Life 2 Episode 1 and Half-Life 2. :-D
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Postby skinnykhalida » Sun Oct 14, 2007 5:31 pm

looks complex
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Postby Pixi » Sun Oct 14, 2007 7:05 pm

skinnykhalida wrote:looks complex
its not at all ! its so much fun.
and yes - hl1 , then hl2 , hl2:1 hl2:2 and meanwhile, portal is going on.
portal is about a research center called apeature science which hates Black mesa (gordon freeman worked there before he got into all that mess)
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Postby ShellerCoder » Sun Oct 14, 2007 11:07 pm

Pixi wrote:
skinnykhalida wrote:looks complex
its not at all ! its so much fun.
and yes - hl1 , then hl2 , hl2:1 hl2:2 and meanwhile, portal is going on.
portal is about a research center called apeature science which hates Black mesa (gordon freeman worked there before he got into all that mess)


yeah, and they think their tech is better than black messas :D
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Postby Pixi » Mon Oct 15, 2007 1:16 am

ShellerCoder wrote:
Pixi wrote:
skinnykhalida wrote:looks complex
its not at all ! its so much fun.
and yes - hl1 , then hl2 , hl2:1 hl2:2 and meanwhile, portal is going on.
portal is about a research center called apeature science which hates Black mesa (gordon freeman worked there before he got into all that mess)


yeah, and they think their tech is better than black messas :D


FULL STORY ! DONT READ IF YOU WANNA BUY N PLAY THE GAME USEFL
SPOILERS SPOILERS SPOILERS.

Portal is set in the Half-Life universe,[3] and is presented to the player through the game's audio messages and visual elements seen throughout the game. Additional elements of the story's background are developed from the fictional Aperture Science website created by Valve for the game.

At the start of the game, Chell wakes from a stasis bed, though how she came to be there is initially unknown. She wakes up wearing heel springs: these allow her to fall long distances without injuring herself.[7] GLaDOS informs her of the test and proceeds to guide her through the introductory test chambers. At this time Chell lacks the portal gun altogether. As the tests progress she eventually acquires the first "portion" of the portal gun, allowing her to place blue portals but not orange ones; later she acquires an upgrade that allows her to place orange portals. Initially the test chambers are clean, friendly environments. Chell is promised "moist, delicious cake" as a reward for successfully completing the tests, and this appears as an available (deactivated) component in the stage descriptions. However, as Chell works through the stages, GLaDOS's colorful dialog begins to paint an unnerving picture of the type of research that occurs in the facility. She cheerfully informs Chell of various safety risks in each stage that could kill or seriously injure her.

Glass walls in key areas of the stages allow observation of the subject by laboratory personnel, but the chairs are empty and no research personnel are seen. Some stages are broken, allowing Chell to explore behind the pristine test areas and into grimy areas which resemble a derelict factory. Prominent in these hidden rooms is graffiti from an unknown benefactor accusing GLaDOS of lying about the nature of the tests, and repeatedly claiming "the cake is a lie". One such room contains a tribute to the Companion Cube created by someone who apparently had affection for the cube. Suggestions by GLaDOS imply that the person who created the tribute heard voices that he/she thought came from the cube. GLaDOS becomes uncomfortable with Chell exploring these areas and begins to hint that Chell is ultimately disposable and will be dealt with. Such areas contain hints that Aperture Labs is in competition for GSA funding with the Black Mesa research facility, from the first Half-Life game.

After the final test, Chell is sent to receive her cake, but is plunged into a furnace (to "be baked," as GLaDOS had accidentally admitted numerous previous times, with glitches resembling Freudian slips). She manages to escape into a maintenance area and GLaDOS begins to show agitation, claiming first that it was the real final test, and then that it was a joke. She tells Chell that there will be a party held in her honor and urges her to "assume the party escort submission position" on the floor. Chell flees into the facility's numerous maintenance corridors, and GLaDOS becomes increasingly agitated. Roughly the last third of the game continues behind the walls of previous stages and the inner laboratories of Aperture Labs as Chell follows eerie notes written on walls and uses the portal gun to work her way upward to the top of the facility. Finally, Chell confronts GLaDOS, a large machine hanging in a cylindrical shaft. (Near the entrance to the room is a desk with a red phone. The developer commentary states that there was someone stationed at the red phone in case GLaDOS showed signs of independent thought - apparently, they weren't fast enough to make the call.)[7] GLaDOS releases neurotoxin into the room to kill Chell, but Chell defeats GLaDOS by incinerating the spherical component modules, and GLaDOS's personality degenerates as her various AI cores are destroyed. During this confrontation, GLaDOS makes several comments that something has gone wrong in the outside world, and that she is the only thing keeping the facility from "them", which may refer to the Combine invasion. When GLaDOS is completely destroyed, the facility begins to shake and fall apart, and Chell is lifted high into the shaft, blacking out. She wakes on a pile of debris during the light of day behind the fence of Aperture Labs.

The final scene shows the promised cake surrounded by various metallic "eye" components similar to those that were on GLaDOS. Companion Cube is also in attendance. Some of the eyes activate and a robotic arm puts the candle out. The credits roll as GLaDOS gives a concluding report about Chell in the form of the song "Still Alive" by Jonathan Coulton. At first GLaDOS enjoys the companionship of the test subjects and that it felt a particular fondness for Chell, but also that GLaDOS may have more sinister feelings. When the ending credits and song end, the player is greeted with a new background: a cake with lit candles on a desk next to a radio on a table. If the background is left alone for long enough, it eventually pans to show the Companion Cube on the right side of the desk.

Note: When exploring the inner laboratories, a few screens will be continuously scrolling orange text. If you take a closer look, this text is the recipe for cake. Also, the Blue Eye from GLaDOS is reciting the same recipe.
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